I thought I’d be a bit of a planning Polly this morning and set myself a few goals, one of which was a bit of a chore. I finally got a fully-functional build of Beta on an iPhone. And let me tell you. Apple does not make it easy. It’s bad enough that I’m sure–100% […]
From the archive
Month: November 2026

Macro vs. micro
The code for Beta is getting to a point of significant enough complexity that I’m having trouble keeping everything organized. The problem over the last day or two has been that I keep testing out different art styles and types of animation. A few of the mobs I’ve created–Mowl is a good example–have what I […]

Mary Nurse has a curse
She’s a ghostly mother who drifts around the Isle of Beta, curious about nursery rhymes, children’s books, children’s songs. Anything that will soothe the little one. Shhhhh.
instead of things being kept in, things are being forced out.
A few years ago, my wife caught a pretty bad flu and lamented that she was vomiting and pooping in ways that were, frankly, concerning. We were in a car at the time, which was concerning, too. She said, “I’m like a…a…I’ve got stuff coming out both ends. I don’t know what I’m like.” I […]

Meet Gregor
Since the game I’m building is primarily a trivia game, it was always going to be the case that the first mobs I build were going to be biased toward stuff I like. Meet Gregor. He’s in a bit of a predicament. He woke up as a bug, AND NOBODY WILL TELL HIM ANYTHING ABOUT […]

Adding assets & trusting the process
I don’t think I follow a typical development process. In fact, I’m sure I don’t. Chefs call what I do “making the recipe in the kitchen.” Musicians call it “writing the song in the studio.” You can split game development up into departments in a bunch of different ways–it varies heavily based on what kind […]